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Tuesday, 7 August 2012

Unity Project Update: 3

A few more concepts - firstly a new enemy, the Sneaky weed... who wears a happy flower mask to hide his identity, then when our unsuspecting player walks past, the weed attempts to bite his head off. The plan is to also have a happy flower plant model as well, that will act as a prop more than anything. Then when the level loads, it will randomly decide to make the plants happy or sneaky!
And on the right, the first weapon design for the game, a simple blunt sword.

I'm attempting to keep these concepts coming quick and fast to keep the momentum of the developments moving forward, and so far this blog is helping to do that.

On another note we may have some new people on the team and I will announce them as they contribute to the project.

Thank you for reading and don't forget if you have any questions put them in the comments box!

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