This is the first update on the Unity project (which reminds me from now on I will be referring to the project by its working title "Project Issac"), unfortunately I haven't been able to sort out a video yet but hopefully a few more concepts will keep you interested.
On the left is another Enemy for the game, called Chesty, this creature will appear as a normal Treasure chest, when the player goes to open the chest there will be a random chance that the treasure chest will transform into Chesty and attack you.
I'm quite looking forward to modelling this one, always a fan of freaky looking stuff. Furthermore, the treasure chest will also be another prop for the game!
On the right is a concept for the gate, that will act as hero piece in the game, when the level is complete and/or other special circumstances have been achieved by the player, the central rune (currently a hash symbol for reasons unknown to the world) will glow and rotate the cogs, sliding the barriers out of the locks.
More to come soon, thank you for reading.